Dungeon Encounters finds depth in stripping the JRPG down to its essentials

I really should have mounted this expedition a little earlier, but here I am with Rwenzo, rescuing my incapacitated heroes scattered across a dozen floors of this dungeon and delivering them back to town on the first floor. 

The urgency is real because I’ve realised I’ve been risking a permanent game over with every battle. If my party is wiped by the ever-increasing threats I’m facing, I can only continue the game if I have conscious characters on the first floor to start a new party with. So I equipped Rwenzo with my best gear, left my other three party slots open to fill with rescued characters, and heroically departed with her on a quest of my own making, a desperate mission that emerged naturally from a game that initially seemed absurdly abstract and simplistic.

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