God of War PC’s new accessibility features ‘laid the groundwork’ for God of War Ragnarok

God of War’s PC port arrives on Friday, and it’s a good one: in our review, staff writer Morgan Park praised its DLSS support enabling framerates well above 60 fps. For God of War’s developers, the PC port was an opportunity to add ultrawide support and dial up a few settings beyond what they could pull off on the PlayStation 4, but it was also a chance to rethink how they approach accessibility while building games.

“This has really laid some groundwork in the backend,” said UX and accessibility lead Mila Pavlin. “A lot of accessibility features require that you change your pipeline of how you’re creating content. [The PC port] allowed us to go back in and relook at how we were actually constructing some of the underlying code.”

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